Consider Ûshbaka the Infernal, a nut who balances a burning cauldron on his noggin, or Ûshgol the Ear Collector, whose necklace proves he takes his hobby seriously. And Shadow of Mordor brims with such stories. It's a great system that punishes death by empowering the the orc who killed you, and it rewards victory through the satisfaction of revenge.
In time, the oaf became a Warchief, a rank that requires special challenges such as killing 10 enemies by stealth to even spawn Zunn and his bodyguards. Later he killed me again-I blame the framerates, more on that later-thus earning him yet another promotion. Once we crossed swords again, but he escaped while his buddies and wargs kept me occupied. Somehow I never got around to killing Zunn. It's not hard to see the Assassin's Creed in Mordor.